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Monday, September 14, 2015

Health and speed

Now you know all nine classes the speed and health of the class is also as important so here are the speed and health of all nine classes:

Offence

Scout:

Health: 125  
With Sandman:  115    
Overheal: 185    
Quickfix overheal: 155 
Overheal with sandman: 165  
Quickfix over heal with sandman: 135 

Speed: 133%  
Baby faces blaster at 0% boost: 120%   
Baby faces blaster at 100% boost: 173%     
With crit-a-cola: 160% 
With crit-a-cola and baby faces blaster at 0% boost: 150%
With crit-a-cola and baby faces blaster a 100% boost: 173% 

Solider

Health: 200  
With Battalion's Backup: 220   
Overheal: 300 
Quickfix overheal: 250  
Overheal with Battalion's Backup: 330 
Quickfix with Battalion's Backup overheal: 275

Speed: 80%
Charging the cow manger 5000: 27%
Escape Plan with over 160 health: 80%
Escape Plan between 160 and 121 health: 88%
Escape Plan between 120 and 81 health: 96%
Escape Plan between 80 and 41 health: 112%
Escape plan under 41 health: 128%  

Pyro

Health: 175 
Overheal: 260
QuickFix overheal: 220

Speed:100%
With the power jack: 150%

Defense

Demoman

Health: 175
Overheal: 260
Quickfix overheal: 215
With any boots equipped: 200
Overheal: 300
Quickfix overheal: 250
With any head taking weapon equipped with 0 heads: 150
Overheal:  225
Quickfix overheal: 185
With any head taking weapon equipped with 1 head: 165
Overheal:  245
Quickfix overheal:205
With any head taking weapon equipped with 2 heads: 180
Overheal: 270
Quickfix overheal: 225
With any head taking weapon equipped with 3 heads: 190
Overheal:  290
Quickfix overheal: 240
With any head taking weapon equipped with 4 or more heads: 210
Overheal:  315
Quickfix overheal: 260
With the Claidheamh Mòr equipped: 160
Overheal:  240
Quickfix overheal: 200
With any head taking weapon and with any boots equipped with 0 heads: 165
Overheal: 260
Quickfix overheal: 215
With any head taking weapon and with any boots equipped with 1 head: 180
Overheal: 285
Quickfix overheal: 235
With any head taking weapon and with any boots equipped with 2 heads: 195
Overheal: 305
Quickfix overheal: 255
With any head taking weapon and with any boots equipped with 3 heads: 210
Overheal:
Quickfix overheal:
With any head taking weapon and with any boots equipped with 4 or more heads: 225
Overheal: 350
Quickfix overheal: 290
With any boots and the Claidheamh Mòr equipped: 185
Overheal: 275
Quickfix overheal: 230

Speed: 93%
With any head taking weapon with 0 heads: 93%
With any head taking weapon with 1 head: 101%
With any head taking weapon with 2 heads: 108%
With any head taking weapon with 3 heads: 116%
With any head taking weapon with 4 or more heads: 123%
With the scotsman's skullcutter: 79%
Charging with a shield: 250%
Charging with a shield and with the scotsmans skullcutter: 213%

Heavy

Health: 300
Overheal: 450
Quickfix overheal: 375
Under the effects of Fishcake or Dalokohs Bar: 350
Overheal: 450
Quickfix overheal: 375
With the warrior's spirit: 280
Overheal: 420
Quickfix overheal: 350
With the warrior's spirit and under the effects of Fishcake or Dalokohs Bar: 330
Overheal: 420
Quickfix overheal: 350

Speed: 77%
Any primary weapon spun up expect the Brass Beast: 37%
Brass Beast spun up: 15%
With the Gloves Of Running Urgently:  100%
With the Buffalo Stake Sandvich: 104%

Engineer

Health: 125
Overheal: 185
Quickfix overheal: 155
With the Gunslinger: 150
Overheal: 225
Quickfix overheal: 185

Speed: 100%
Hauling a building: 90%

Support

Medic

Health: 150
Overheal: 225
Quickfix overheal:185
With Vita Saw:140
Overheal: 210
Quickfix overheal: 175

Speed:100%
With the Overdose at 100% urbercharge: 117%
With the Quickfix healing a scout: 133%

Sniper

Health: 125
Overheal: 185
Quickfix overheal: 155
With the Darwin's Danger Shield: 150
Overheal: 225
Quickfix overheal: 185

Speed: 100%
Any rifle zoomed in: 27%
With the Huntsman drawn: 53%

Spy

Health: 125
Overheal: 185
Quickfix overheal: 155
With the Conniver's Kunai: 70
Overheal: 105
Quickfix overheal: 85
Full overheal with the Conniver's Kunai: 210
With the Big Earner: 100
Overheal: 150
Quickfix overheal: 125

Speed: 100%
Disguised as a Scout: 100%
Disguised as a Solider: 80%
Disguised as a Demoman: 93%
Disguised as a Heavy: 77%
Disguised as a Medic: 100%
Disguised as a Sniper: 100%
Disguised as a Spy: 100%
Doing the Box Trot taunt: 33%


                                            https://wiki.teamfortress.com/wiki/Main_Page








                

Friday, September 11, 2015

Classes and weapons

In Tf2 there are nine classes and each have a different weapons. We'll get started by listing all nine classes and their default weapons.

Offence

1. Scout
-scattergun(primary)
-pistol(secondary)
-bat(melee)

2. Solider
-rocket launcher(primary)
-shotgun(secondary)
-shovel(melee)

3. Pyro
-flamethrower(primary)
-shotgun(secondary)
-ax(melee)

Defense

4. Demoman
-grenade launcher(primary)
-sticky bomb launcher(secondary)
-bottle(melee)

5. Heavy
-minigun(primary)
-shogun(secondary)
-fists(melee)

6. Engineer
-shotgun(primary)
-pistol(secondary)
-wrench(melee)
-construction PDA(PDA)
-destruction PDA(PDA)

Support

7. Medic
-syringe gun(primary)
-medi gun(secondary)
-bone saw(melee)

8. Sniper
-sniper rifle(primary)
-submachine gun(secondary)
-Kukri(melee)

9. Spy
-revolver(secondary)
-knife(melee)
-disguise kit(primary PDA)
-invis watch(secondary PDA)




https://wiki.teamfortress.com/wiki/Main_Page